📚︎ ACM Transactions on Computing Education
Volunteers
| Active | Name | Expertise | Papers cap |
|---|---|---|---|
| 👤︎ Editor | |||
| active | ... | — | — |
| 👤︎ Reviewer | |||
| active | ... | database systems information systems advanced databases capstone projects data structures and algorithms | 3 |
| active | ... | Live coding Qualitative methods Social media BPC regression analysis | — |
| active | ... | — | — |
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| active | ... | feedback GenAI qualitative methods | 2 |
| active | ... | — | — |
| active | ... | Team-Based Learning OO Design UDL Cognitive Load Theory | 2 |
| active | ... | misconceptions notional machines model of program behavior secondary education programming languages | — |
| active | ... | qualitative methods self-efficacy motivation design research CS1 sociocultural theories | 2 |
| active | ... | GenAI pedagogy in CS Education Computing Ethics Education Critical Computing Qualitative Methods Mixed Methods Reflexive Thematic Analysis Instrument development and validation | 2 |
| active | ... | Cloud Computing Site Reliability Engineering DevOps Cloud-Native Systems Distributed Systems Platform Engineering Kubernetes Microservices Infrastructure as Code CI/CD Reliability and Resilience Engineering High Availability Disaster Recovery Observability Cloud Security Zero Trust Architecture Identity and Access Management DevSecOps Policy as Code AIOps AI-Driven Cloud Infrastructure AI Security and Secure Software Engineering | 2 |
| active | ... | CS Education Programming Language Acquisition Theory Qualitative research ethnography design based research CS-1 Discrete Mathematics Engineering Education | — |
| active | ... | LLM security agentic-system security prompt injection adversarial machine learning AI safety ML-based abuse detection anti-scraping anti-abuse systems adversarial robustness digital forensics incident response DFIR threat intelligence adversary-economics modeling red teaming data privacy platform integrity secure coding education security pedagogy CTF-based learning machine learning security | 10 |
| active | ... | introductory programming AI in programming Education | 2 |
| active | ... | computer science education faculty development scientific computing numerical linear algebra | 2 |
| active | ... | student motivation introductory programming non-cs majors end-user programmers | — |
| active | ... | AI education early CS education competitions | — |
| active | ... | game-based learning game development education student group projects mixed methods research quantitative data qualitative data | — |
| active | ... | Education VR in education Programming Education (School Sixth-form University) UK education system Automated assessment Unplugged Computing | 4 |
| active | ... | CS Education Cybersecurity LMM in education LLM in Cybersecurity | — |
| active | ... | — | — |
| active | ... | PK-12 AP CS A AP CS P Learning Sciences Unplugged Hour of Code Participatory Action Research Research Practice Partnerships AI Literacy | 5 |
| active | ... | ethics computing ethics education responsible computing | — |
| active | ... | — | — |
| active | ... | computer science education software engineering cybersecurity software evolution and maintenance software development | — |
| active | ... | — | — |
| active | ... | participatory design assistive technology makerspace digital fabrication community-based research | — |
| active | ... | computer science education artificial intelligence machine learning | 2 |
| active | ... | IDEs K-12 programming | — |
| active | ... | Cybersecurity complexity theory capstone projects apprentice-style courses | 2 |
| active | ... | AI-assisted computing education information technology and cybersecurity education virtualization and cloud computing instructional design and assessment mixed-methods educational research | 3 |
| active | ... | — | — |
| active | ... | Qualitative Quantitative Mixed-methods higher-ed transfer students diversity | — |
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| active | ... | — | — |
| inactive | ... | — | — |
| active | ... | qualitative methods mindset problem solving collaborative learning DEI diversity broadening computing women in computing marginalized populations minoritized populations | 5 |
| active | ... | project-based learning literature reviews empirical studies | — |
| active | ... | qualitative methods STEAM contextualized computing creativity computational literacy critical computing design | — |
| active | ... | CS1 CS2 visualization academic honesty AI use assignments | — |
| active | ... | Generative AI Learning Analytics Programming Process Data Tools CS1 | — |
| active | ... | belongingself-efficacydiscussion boardimpostor phenomenon | — |
| active | ... | — | — |
| active | ... | computational literacies K12 computing education design-based research | — |
| active | ... | discrete math algorithms quantitative methods help-seeking alternative grading | — |
| active | ... | — | — |
| active | ... | Artificial Intelligence Machine learning Multi and Hybrid Cloud Edge Computing and IOT Speech & Vision Cognitive Services Cyber Security and Cloud Security | 15 |
| active | ... | — | — |
| active | ... | algorithms metacognition quantitative methods mixed methods undergraduate education | — |
| active | ... | software architecture enterprise architecture solution architecture distributed systems cloud-native computing serverless computing AWS microservices monolith decomposition event-driven architecture domain-driven design API design and governance RESTful API design Java Spring Boot JVM performance GraalVM native image Angular TypeScript relational and NoSQL data modeling PostgreSQL DynamoDB MongoDB caching and Redis observability and monitoring OAuth 2.0 OpenID Connect identity and access management secure software design DevOps and infrastructure as code software engineering practice industry-academia alignment in computing curricula teaching software architecture teaching cloud computing and DevOps project-based and capstone software engineering courses professional and industry readiness skills applied AI in software engineering small language models privacy-preserving system design | 5 |
| active | ... | Software Engineering education Team projects Industry student projects Constructive Alignment Portfolio assessment | 4 |
| active | ... | Children's privacy; adolescents' privacy; data protection; digital learning environments; AI in education; large language models in education; digital media education; surveillance and platform power; privacy education; online survey data quality. | 2 |
| active | ... | assessment quantitative methods computational thinking | 3 |
| active | ... | — | — |
| active | ... | machine learning deep learning computer vision speech processing | — |
| active | ... | tangible interaction computational literacy cs education learning sciences human-computer interaction | 2 |
| active | ... | Data Managment Data AI Cloud Technologies | 4 |
| active | ... | "My primary expertise lies at the intersection of Computer Science Education (CSEd) and Computational Optimization to include Quantum Computing. I have extensive experience in curriculum development specifically in overhauling introductory computing sequences and developing graduate-level QIS and high-performance computing curricula. Keywords/Topics: Quantum Information Science (QIS) Quantum Circuit Optimization Evolutionary Algorithms Post-Quantum Cryptography Cybersecurity Education Parallel and Distributed Processing and Formal Methods. Research Methods: I have primarily employed quantitative analysis (e.g. measuring the effectiveness of robotics in CSEd) but thanks to my multi-year support of the DEERS project I have some familiarity with systematic literature reviews and qualitative methods. " | — |
| active | ... | — | — |
| active | ... | program comprehension eye tracking human computer interaction software traceability software visualization requirements engineering | 2 |
| active | ... | — | — |
| active | ... | Artificial intelligence machine learning llms cloud integration | 4 |
| active | ... | introductory coding Space IT education tutoring | 2 |
| active | ... | self-regulation self-regulated learning learning analytics process mining CS1 CS2 K-12 | — |
| inactive | ... | — | — |
| active | ... | professional development elementary education teacher education broadening participation qualitative case study | 3 |
| active | ... | CS1 CS2 help-seeking assessment visualization hints quantitative methods mixed methods | 2 |
| active | ... | — | — |
| active | ... | ethics qualitative identity conceptions philosophy | 4 |
| active | ... | — | — |
| active | ... | software engineering empirical methods systematic reviews qualitative research evidence-based practice object-oriented programming UML mixed methods ethnography ethics generative IA | — |
| active | ... | problem solving AI programing game engine | 3 |
| active | ... | systemscompilersparallelintroductory programming | 3 |
| active | ... | novice programmers programming error messages procrastination | — |
| active | ... | algorithms block-based languages Scratch teacher development recursion visualization programming exercises | 4 |
| active | ... | Quantitative Methods Algorithms Education Item Response Theory Concept Inventories Mixed-Effects Models Programming Education | — |
| active | ... | CS1 DEI software engineering | 2 |
| active | ... | teamwork team formation gender dynamics learning analytics machine learning educational tools | 2 |
| active | ... | Artificial Intelligence Generative AI Machine Learning AI in Healthcare Data Engineering Data Analytics Predictive Analytics Explainable AI Large Language Models AI Agents Feature Engineering Data Pipelines Cloud Computing Google Cloud Platform Big Data Healthcare Informatics Enterprise AI Software Engineering Computing Education AI Education Applied Machine Learning | — |
| active | ... | collaborative learning guided inquiry learning project based learning team learning | 3 |
| active | ... | — | — |